Adding BSL captions to film – reflections on some work experience.
Scarlett Danher describes her work experience with Thinking Film which has been adding BSL captions to one of our films.
Scarlett Danher describes her work experience with Thinking Film which has been adding BSL captions to one of our films.
We gave Miro Griffiths a test run of a robot from Bristol Robotics for a day as part of our symposium on the past and future of deaf and disabled people. He discussed the implications of new tech with Dr Praminda Caleb-Solly.
Things got a bit gory at The Beaney in Canterbury as museum visitors constructed a story of peril in Medieval England to feed into our digital game.
Edward Rushton’s brave and exciting life gets mashed up with quotes, nicknames and krakens as we develop a digital game about his life with young people from Liverpool.
Merging past and future, fact and fiction with the help of a drama chap with an interesting suitcase, pupils at St Vincent’s are making a digital game based on the life of Edward Rushton.
How do you go about creating a digital game from local, historical archive material? One of our workshop participants describes the experience.
If you are aged 13-30, interested in gaming, media, history, storytelling, or want to learn new skills, come and be part of a groundbreaking project exploring history and disability.
Young people involved in creating a film about the ‘Guild of the Brave Poor Things’ in Bristol presented the film they created and discussed how to approach the language of the past.
Our film will be screened in Bristol in early December 2016.
Work with artist and heritage professional James Aldridge and use your senses and imagination to bring the Guild’s history to life.